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Download swiftmaster dnf duel for free
Download swiftmaster dnf duel for free











Values in () are for gaps between hits of an attack. Generally will be 3+15+X (iXX) 3 frames of the game at normal speed, 15 frames of game slowdown, X frames at normal speed iXX represents the frame it can punish certain moves on block due to slowdown Number of frames for this move to reach its first active frame (includes the first active frame). Note that a lower value means better overall acceleration. The amount of speed to lose one unit of acceleration, thus how quickly they lose acceleration. The amount of speed gained per frame of forward dashing, prior to friction calculations. The starting speed of the character's forward dash. The maximum height of a jump in in-game units of distance. The total duration of a jump in frames, if uncanceled. Most characters have a run instead of a step. The total duration of a step-based forward dash in frames, if uncanceled. The total duration, and airborne duration of a backdash in frames. Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. It costs 100 MP and cannot be performed without at least 100 MP. Health that slowly recovers over time but also can be consumed to perform conversion.Ĭonsumes white life to perform conversion which can be done after most moves or any time in neutral.Īn invincible attack that launches the opponent away on hit that can only be performed while guarding. When a character gets to 30% or lower Health they enter Awakening which gives access to awakening super and awakening buffs.

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MP skills performed with technical inputs will have a shorter cooldown before mana increases compared to shortcut inputs MP is used for performing mana skills which consume a certain amount to be performedĪ temporary negative state that occurs if a character uses an MP Skill with exactly or less than the skill's MP cost available, pushing the MP Gauge to 0 or into an invisible negative amount. If the guard gauge reaches 0, the guard will be broken and that player will be unable to block for X frames

download swiftmaster dnf duel for free

The amount of guard damage characters take varies per character and when it reaches 0 the character's guard has been broken The amount of damage characters take varies per character How do I read frame data? System Data Glossary













Download swiftmaster dnf duel for free